Oily Au Nanoparticles 60nm
SKU: 15053465504

Oily Au Nanoparticles 60nm

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Description

Oily Au Nanoparticles 60nmProduct Name Name: a>Oily Au Nanoparticles 60nm Product Overview Oil soluble gold nanoparticles are modified with aromatic hydrocarbons based on water soluble gold nanoparticles, and can be dispersed in solvents such as toluene, xylene, chloroform, toluene, cyclohexane, DMSO, DMF, NMP, ethyl acetate, dichloromethane, tetraethyl orthosilicate, etc. Can be used as a lubricant additive to improve the wear reduction, anti wear, and extrusion performance

Product Name

Name:a>Oily Au Nanoparticles  60nm


Product Overview

Oil soluble gold nanoparticles are modified with aromatic hydrocarbons based on water-soluble gold nanoparticles, and can be dispersed in solvents such as toluene, xylene, chloroform, toluene, cyclohexane, DMSO, DMF, NMP, ethyl acetate, dichloromethane, tetraethyl orthosilicate, etc. Can be used as a lubricant additive to improve the wear reduction, anti-wear, and extrusion performance of oil products; In addition, oil soluble gold nanoparticles can also be used as homogeneous catalysts, in-situ polymer nanofillers, textile industry fillers, etc.


Technical Parameter

 

Particle diameter: 5, 10, 15, 20, 40, 60, 80, 100, 120, 160, 180, 200 nm (can be customized according to needs)

Conventional solvent: Xylene

The following solvents can also be customized: trichloromethane, toluene, cyclohexane, DMSO, DMF, NMP, ethyl acetate, dichloromethane, tetraethyl orthosilicate, etc

Note: The concentration refers to water-soluble precursors, and it is difficult to verify the concentration after modifying aromatic hydrocarbons into oil soluble materials


Product Features

Stability: It has good stability in oily systems and is not easily agglomerated or precipitated.

Dispersion: It can be uniformly dispersed in the oil phase, which is beneficial for forming a uniform system.

Compatibility: It has good compatibility with many oily substances and organic systems, making it easy to apply in various oily environments, such as organic synthesis, material processing, and other fields.

Size effect: Its performance is affected by size, and oil soluble gold nanoparticles of different sizes may have different characteristics and applications.


Application Fields

In the field of catalysis, it can be used as an efficient catalyst for some organic reactions.

In the field of materials science:

Preparation of functional nanocomposites. Plays a role in nano coatings to improve material properties.

In the field of optics: utilizing its optical properties to manufacture special optical devices or materials.

In the field of analytical chemistry, it is used as a marker or enhancer in certain analytical detection methods.


Related Information

Please e-mail for the detailed characterization data.

E-mail:[email protected]

 

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SKU: 15053465504

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Verified Purchase
Mike Athey
Houston, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Chelsea, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Draper, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Whiting, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Omaha, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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